UI Craft

Design engineering system for AI coding agents: interfaces with real design taste, not generic slop.

Published on July 3, 2026

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UI Craft

Project Overview

UI Craft is a design engineering system for AI coding agents. Install it as a skill or as the ui-craft CLI and your agent starts designing with taste: ask for a dashboard and get one you'd put in production — not purple gradient cards and bounce animations.

Its premise — "Stop getting generic AI interfaces" — sums up the problem it attacks: AI agents produce recognizably generic UIs. UI Craft gives them the design knowledge they're missing.

How It Works

Not templates. Not a component library. Actual craft knowledge — opinionated rules about how interfaces should look, move, and feel — plus the tooling to verify the result.

  1. /craft: ask for a surface (dashboard, landing, form), answer three questions (or none — the defaults are strong), and the agent builds against a 10-item acceptance bar: "would a designer retouch this?" If a box fails, it isn't done.

  2. Intent routing: for reviews, animations, forms, or polish, just describe what you're building and the skill routes to the right knowledge.

  3. ui-craft-detect: static anti-slop detector that flags AI-generated design patterns — purple gradients, bounce easing, glassmorphism, generic CTAs, transition: all. Zero dependencies.

The Core Test

Every UI gets tested against a single question: "Would someone believe AI made this?" If yes, it starts over.

Technical Details

  • Content: 31 design references, 22 commands, 5 agent harnesses
  • Compatibility: Claude Code, Codex, Cursor, Gemini, and OpenCode — stack-agnostic by design
  • Install: brew install --cask educlopez/tap/ui-craft
  • Docs: landing with before/after comparison sliders, CRAFT / MOTION / DENSITY knobs, and full documentation, built with Astro 7 and Tailwind CSS v4
  • Cost: free and open-source

Project link: skills.smoothui.dev